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aa ah as at au av aw av ax ay ai ai ai az aA aB aC ai aD ai aE 
aa ah ai aF as ai ai aG aG aH ai ai ai az aA aB aC ai aD ai aE 
aa ah ai aF aI ai ai aJ aK aH ai ai ai az aL aM aC ai aD ai aE 
aa ah ai aN aO aO aO aO aO aP as ai ai aQ aR aS aT ai aD ai aE 
aa ah ai aU au au aV au au aW ai ai ai aX aY aZ a0 ai aD ai aE 
aa ah ai ai ai ai ai ai ai ai ai ai ai a1 a2 a3 a4 ai aD ai aE 
aa ah ai ai ai ai ai ai ai a5 a5 a5 ai a6 aa a7 ah ai aD ai aE 
aa ah a5 a5 a5 a5 ai ai ai a8 a8 a8 ai ar ad a9 ba ai aD ai aE 
aa ah a8 a8 a8 a8 ai ai ai bb bb bb ai ai ai bc ai ai bd ai aE 
aa ah bb bb bb bb ai be bf aX bg a0 ai ai ai bh bi bi bi bj bi 
aa ah aX bk bl a0 am an ao bm bc ai ai ai ai bc ai ai aq ai aE 
aa ah ai bc ai ai az aA aB aC bc ai ai ai ai bc ai ai aD ai aE 
aa ah ai bc ai ai az bn aM aC bc ai ai ai ai bc ai ai aD ai aE 
aa ah ai bc ai ai bo aS aR bp bh bi bi bi bi bq ai ai aD ai aE 
aa ah ai br bs ai aX bt bu a0 bc ai ai ai ai ai ai ai aD ai aE 
aa ah bv bv br bi bi bi bw bi bq bv bv bv bv bx ai ai bd ai aE 
aa by a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 bz a2 a2 a2 a2 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa bA aa aa aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa bB bC bD aa aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa aa bB bE bC bF bD aa aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa bB bG bE bC bF bH bD aa a7 aa aa aa aa 
aa aa aa aa aa aa aa aa bI bE bE bC bF bF bJ ag a7 aa aa aa aa 
aa aa aa aa aa aa aa bK bI bE bE bC bF bF bJ ar bL ag aa aa aa 
aa aa aa aa aa aa bM bv bI bG bE bN bF bH bJ bv bv bO aa aa aa 
aa aa aa aa aa aa bP bv bI bE bQ aS bR bF bJ bv bv bS aa aa aa 
aa aa aa aa aa aa bT bv bI bQ aR aR aR bR bJ bv bv ar ag aa aa 
aa aa aa aa aa aa bU bv bV aR aR aR aR aR bW bv bv bv bX aa aa 
aa aa aa aa aa aa aa bP aX bY bZ b0 b1 bY a0 bv bv b2 aa aa aa 
aa aa aa aa aa aa aa b3 ai ai ai ai bv bv bv bv b2 aa aa aa aa 
aa aa aa aa aa aa aa bT ai ai ai ai a1 a2 a2 b4 b5 aa aa aa aa 
aa aa aa aa aa aa aa by b4 bv a1 a2 b6 aa b7 aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa bP bX aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/land_se.png")
walk(0)
:ac
pix("water/water_s3.png")
walk(1)
:ad
pix("water/water_s.png")
walk(1)
:ae
pix("water/water_s3.png")
walk(1)
addoverpix("roof_red/roof_nw_top.png")
:af
pix("water/water_s3.png")
walk(1)
addoverpix("roof_red/roof_ne_top.png")
:ag
pix("water/land_sw.png")
walk(0)
:ah
pix("water/water_e.png")
walk(0)
:ai
pix("grass.png")
walk(1)
:aj
pix("stone_interior/wall_left_steps.png")
walk(0)
:ak
pix("stone_interior/wall_right_steps.png")
walk(0)
:al
pix("stone_interior/wall_top_grass.png")
walk(1)
:am
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw.png")
:an
pix("grass.png")
addoverpix("roof_red/roof_w_top.png")
walk(1)
:ao
pix("grass.png")
addoverpix("roof_red/roof_e_top.png")
walk(1)
:ap
pix("water/grass.png")
walk(1)
addoverpix("roof_red/roof_ne.png")
:aq
pix("town/fence_n.png")
walk(0)
:ar
pix("water/water_sw.png")
walk(1)
:as
pix("stones.png")
walk(1)
:at
pix("stone_interior/wall_grass_nw.png")
walk(0)
:au
pix("town/wall_s.png")
walk(0)
:av
pix("stone_interior/wall_grass_window.png")
walk(0)
:aw
pix("stone_interior/wall_grass_doorway.png")
walk(1)
:ax
pix("town/wall_fountain.png")
walk(0)
:ay
pix("stone_interior/wall_grass_ne.png")
walk(0)
:az
pix("roof_red/roof_w_bot.png")
walk(0)
:aA
pix("roof_red/roof_w_top.png")
walk(0)
:aB
pix("roof_red/roof_e_top.png")
walk(0)
:aC
pix("roof_red/roof_e_bot.png")
walk(0)
:aD
pix("town/fence_ns.png")
walk(0)
:aE
pix("grass.png")
walk(0)
:aF
pix("stone_interior/wall_grass_w.png")
walk(1)
wall_w(1)
:aG
pix("small_blue_flowers.png")
walk(1)
:aH
pix("stone_interior/wall_grass_e.png")
walk(1)
wall_e(1)
:aI
pix("stone_interior/broken_wall.png")
walk(0)
:aJ
pix("grass.png")
walk(1)
if(var("smoke_bomb_found0"), "=", 0)
	addpix("items/smoke_bomb.png")
endif
Action
if(var("smoke_bomb_found0"), "=", 0)
	if(find("smoke bomb", "a"), "=", 1)
		set("smoke_bomb_found0", "=", 1)
		delpix("items/smoke_bomb.png")
	endif
endif
:aK
pix("blue_flowers.png")
walk(1)
:aL
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw.png")
:aM
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se.png")
:aN
pix("stone_interior/wall_grass_sw.png")
walk(1)
wall_w(1)
:aO
pix("stone_interior/wall_top_grass_s.png")
walk(1)
:aP
pix("stone_interior/wall_grass_se.png")
walk(1)
wall_e(1)
:aQ
pix("town/wood_wall_w.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:aR
pix("town/wood_wall.png")
walk(0)
:aS
pix("town/wood_window.png")
walk(0)
:aT
pix("town/wood_wall_e.png")
walk(0)
addpix("roof_red/roof_se_bot.png")
:aU
pix("town/wall_sw.png")
walk(0)
:aV
pix("town/wall_suit_of_armor.png")
walk(0)
:aW
pix("town/wall_se.png")
walk(0)
:aX
pix("town/wood_wall_sw.png")
walk(0)
:aY
pix("town/wood_sign_weapon.png")
walk(0)
:aZ
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 15, 7)
hero("hero_n")
:a0
pix("town/wood_wall_se.png")
walk(0)
:a1
pix("water/water_nw.png")
walk(1)
:a2
pix("water/water_n.png")
walk(0)
:a3
pix("road/end_bridge_n.png")
walk(1)
:a4
pix("water/water_ne.png")
walk(0)
:a5
pix("roof_red/roof_n_back.png")
walk(0)
:a6
pix("water/water_w.png")
walk(1)
:a7
pix("water/bridge_ns.png")
walk(1)
:a8
pix("roof_red/roof_n_top.png")
walk(0)
:a9
pix("road/end_bridge_s.png")
walk(1)
:ba
pix("water/water_se.png")
walk(1)
:bb
pix("roof_red/roof_n_bot.png")
walk(0)
:bc
pix("road/road_ns.png")
walk(1)
:bd
pix("town/fence_s.png")
walk(0)
:be
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw_top.png")
:bf
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne_top.png")
:bg
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 10, 12)
hero("hero_n")
:bh
pix("road/right_t.png")
walk(1)
:bi
pix("road/road_ew.png")
walk(1)
:bj
pix("road/road_ew.png")
walk(1)
Action
move("island.txt", 22, 7)
hero("hero_s")
:bk
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 3, 13)
hero("hero_n")
:bl
pix("town/wood_sign_armor.png")
walk(0)
:bm
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne.png")
:bn
pix("town/wood_roof_sw.png")
walk(0)
addpix("roof_red/roof_sw.png")
:bo
pix("town/wood_roof_sw.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:bp
pix("town/wood_roof_se.png")
walk(0)
addpix("roof_red/roof_se.png")
:bq
pix("road/road_nw.png")
walk(1)
:br
pix("road/road_ne.png")
walk(1)
:bs
pix("road/road_sw.png")
walk(1)
:bt
pix("town/wood_sign_general.png")
walk(0)
:bu
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 8, 17)
hero("hero_n")
:bv
pix("water/grass.png")
walk(1)
:bw
pix("road/reverse_t.png")
walk(1)
:bx
pix("grass.png")
walk(0)
addpix("people/man_s.png")
Action
info("'Look out for the forested island,' says the man. 'I hear it's dangerous.'")
info("'A whole family disappeared there not too long ago.'")
:by
pix("water/land_ne.png")
walk(0)
:bz
pix("water/bridge_n.png")
walk(1)
:bA
pix("water/water.png")
walk(0)
addpix("roof_blue/roof_mid_n.png")
:bB
pix("water/water.png")
walk(0)
addpix("roof_blue/roof_nw.png")
:bC
pix("roof_blue/roof_mid.png")
walk(0)
:bD
pix("water/water.png")
walk(0)
addpix("roof_blue/roof_ne.png")
:bE
pix("roof_blue/roof_w.png")
walk(0)
:bF
pix("roof_blue/roof_e.png")
walk(0)
:bG
pix("roof_blue/roof_n.png")
walk(0)
addpix("roof_blue/roof_nw.png")
:bH
pix("roof_blue/roof_n.png")
walk(0)
addpix("roof_blue/roof_ne.png")
:bI
pix("roof_blue/roof_w_bot.png")
walk(0)
:bJ
pix("roof_blue/roof_e_bot.png")
walk(0)
:bK
pix("water/water_se2.png")
walk(1)
:bL
pix("water/bridge_s.png")
walk(1)
:bM
pix("water/diag_2.png")
walk(1)
:bN
pix("town/wood_wall.png")
walk(0)
addpix("roof_blue/roof_mid_s.png")
:bO
pix("water/water_wu.png")
walk(0)
:bP
pix("water/diag_3.png")
walk(0)
:bQ
pix("town/wood_wall.png")
walk(0)
addpix("roof_blue/roof_sw.png")
:bR
pix("town/wood_wall.png")
walk(0)
addpix("roof_blue/roof_se.png")
:bS
pix("water/water_wl.png")
walk(1)
:bT
pix("water/land_e.png")
walk(0)
:bU
pix("water/subtle_land_e.png")
walk(1)
:bV
pix("town/wood_wall.png")
walk(0)
addpix("roof_blue/roof_sw_bot.png")
:bW
pix("town/wood_wall.png")
walk(0)
addpix("roof_blue/roof_se_bot.png")
:bX
pix("water/water_wu2.png")
walk(0)
:bY
pix("town/wood_window_s.png")
walk(0)
:bZ
pix("town/wood_sign_inn.png")
walk(0)
:b0
pix("town/wood_wall_door.png")
walk(1)
Action
move("island_shops.txt", 11, 33)
hero("hero_n")
info("Strangely, the fishy smell surrounding the village is stronger")
info(" inside this building.")
:b1
pix("town/wood_sign_tavern.png")
walk(0)
:b2
pix("water/diag_1.png")
walk(0)
:b3
pix("water/subtle_land_e.png")
walk(0)
:b4
pix("water/water_n2.png")
walk(0)
:b5
pix("water/land_w.png")
walk(0)
:b6
pix("water/land_nw.png")
walk(0)
:b7
pix("water/island.png")
walk(0)
